tavern-playhouse.appPROJECT OPEN

Tavern Playhouse
A TTRPG companion app designed to assist GMs in creating visuals for scenes in their games in which their players can be more immersed with theater of the mind elements of the game. With this players can follow along easier between NPC interactions and location changes, giving GMs a tool they can fall back on when scenes become complicated to explain and explore. This is the first application I made as the sole developer with the assistance of AI agents, learning both new skills as a developer and delving into the world of AI in the use of software development. While the application codebase was made by the agent, all of the art assets shown in the preview were made by me personally as a way to explore the app and how much a user may be able to push it using their own art.
Explore Tavern Playhouse →codys-crayons.gamePROJECT OPEN

Cody’s Crayons
A Slenderman-clone game made as a class project in university between myself and 5 other students for our final. I was the project manager and designed the AI that controls the enemy hunting you in the game. Through the 15 weeks we worked on the game, I came to learn better leadership and communication skills in order to organize, plan and coordinate the different parts of the work that went into this game. It was the first project that I also was able to put some of my software development skills into, and I was incredibly proud of the hard work that everyone (including myself) put in to get this project completed.
Play Cody's Crayons →marion.gamePROJECT OPEN
Marion
My first video game project in university, in which I worked with 7 other students to create a game by the end of the semester, while also presenting on sprints and development planning to showcase how we were working together as a development team. I was given the task of creating the initial concept and art for the entire game, which, as a hobbyist artist, was an exciting and challenging task. I had to coordinate meetings to ask for final designs and assets that were necessary for the development of the game, and complete the assets in a timely manner so the others had time to complete their tasks using my art. I learned how to take criticism and adjust my art to the work that was needed, and I was able to learn more about how assets for a 2D game were made, along with pixel art and animation. It was an incredibly fun project, and I hope one day I can revisit it to make it come to life even more than what was possible in only 15 weeks.
Play Marion →